Valve reveals it has multiple "exciting" games in development at the moment

Valve has revealed it has "multiple games" in development right now, not only that they are apparently "pretty exciting ones" too. In an interview with Axios, Valve designer Greg Coomer discussed the Steam Deck and also revealed: "There are multiple games in development right now at Valve, and I think they're pretty exciting ones."

This might not be too much of a surprise for some as Valve president Gabe Newell revealed at the start of last year that Valve has "games in development that we're going to be announcing." There’s not been any official reveals of what Valve is working on yet however as Coomer explained, there’s clearly more than one game in the works.

So it looks like the company behind Half-Life, Left 4 Dead and Team

Fortress is working on not just one, but multiple new games

at the same time. Of course, whether we'll see any of the highly anticipated

sequels with the number '3' in the title is unknown, but we can at least we can hope!



Valve has acknowledged some reports of 'stick drift' in Steam Deck, stating that it's a "calibration issue" that will be resolved with a new software update.Stick drift is a problem that affects many controllers. In this problem, the controller recognizes left or right input without it coming from the player. Reports of stick drift problems on Steam Deck started coming in yesterday, March 1, and many were worried that it was a hardware issue, as is the case with Nintendo's Joy-Con controllers. Fortunately, Valve says it's a software problem and a fix is already underway. In a statement to IGN, a Valve spokesperson wrote:"The team looked at the reports and determined that there was an issue with the deadzone calibration that occurred after the last software update. We just sent the fix to the problem and the team will continue to watch for reports related to the issue."




While this may solve the problem, it also reduces the ability of Steam Deck to recognize smaller stick movements. It's unclear if this is the final fix for the issue or if Valve intends to continue working on it - we've reached out to Valve for more comment. Valve has been aware of the Stick Drift issue since the console was announced, telling that they've been working to avoid any problems in this area from the early stages of design.There have of course been similar reactions and problems on other consoles. Nintendo has been the recipient of numerous lawsuits involving drift on the Switch, and the PS5's DualSense has received similar complaints. A while back we delved a little more into the science behind controller drift to show the reasons why it might be happening.

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